![]() ![]() But when Sony announced the PlayStation 2, Kamiya’s Resident Evil 3 was scrapped and his team moved on to the first version of the next-gen Resident Evil 4, which never saw the light of day. The project that was eventually released as Resident Evil 3: Nemesis was originally being developed as a smaller spin-off, while Resident Evil 2 director Hideki Kamiya set to work on the third installment. The making of the original is a bit of a curiosity. “That really helped us to keep on the vision but make some changes that would work better for the reimagining.” “We were fortunate to have some of the original members that worked on the 1999 RE3: Nemesis, including the director Kiyohiko Sakata (lead programmer on the original),” Fabiano says. Fortunately, Capcom was able to bring some familiar faces from Resident Evil 3‘s past to the remake team. Since the release of the excellent first-person Resident Evil 7, Capcom has been twisting and reshaping this foundation to relive its past nightmares, and it’s been key in modernizing its classic third-person horror games.īut while the Capcom team was focused on making Resident Evil 3 feel fresh and modern, Fabiano says that it was also important to honor the original vision. For starters, both utilize RE Engine and feature an over-the-shoulder camera.”Ĭapcom’s RE Engine, which is actually short for Reach for the Moon Engine and not “Resident Evil Engine,” has been the foundation for much of the franchise’s recent success. “But we certainly were able to see what the RE2 team was doing and inform some of what we did for RE3. “There was some overlap in the development of the two titles so we couldn’t really take much from a post mortem,” Fabiano says. The game’s Raccoon City has been recreated with modern visuals, and the combat has been completely retooled with an over-the-shoulder camera and updated shooting mechanics.ĭen of Geek had a chance to catch up with Resident Evil 3 producer Peter Fabiano via email just before the release of the game and he shed some light on how Capcom approached this particular remake and what’s changed since you first played it more than two decades ago.Īsked what Capcom learned from remaking Resident Evil 2 and how those lessons helped the team working on Resident Evil 3, Fabiano reveals that the timing of the releases - just one year apart - didn’t really allow for much short-term retrospection. The Resident Evil 3 remake brings another survival horror classic back from the dead, complete with a few improvements that audiences (and developers) could have only dreamed of in 1999. ![]() And in many ways, the latest Capcom horror remake is modeled after last year’s experiment. ![]() The Resident Evil 2 remake was nothing if not a labor of love and one of the best releases of 2019. Capcom has embraced revisiting the past and reimagining it for a new generation. Modernizing a classic is always a risky endeavor, especially when it comes to a game as beloved as Resident Evil 2, which is why most prestige studios tend to leave their backlogs alone beyond releasing remastered collections.
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